THE GAME SHELF
Three ways to
change the energy.
Every built-in pack has twelve prompts. Choose one on the game screen, set your players and start a new game. Prompts do not repeat within a pack cycle; if you play more than twelve turns, the wheel starts a fresh cycle.
01 / SILENT CINEMA
Big acting. Absolutely no dialogue.
A penguin trying to take off. A robot learning to dance. An umbrella that refuses to cooperate. These original charades scenes turn ordinary motions into small performances.
How to play: Only the performer looks at the challenge. Teammates guess the scene. Choose a comfortable time limit and award one point for a recognizable answer rather than requiring the exact words.
Best setup: Two or more teams, room to move, a host who can keep the screen turned away from the guessers. Seated acting works too.
02 / BRIGHT SPARKS
A pocket-sized quiz.
Twelve straightforward questions move between numbers, nature, space and everyday knowledge. Each has an answer hidden behind the reveal button, so the host can read the question first.
How to play: Let the current team give one answer, reveal the supplied answer, then award a point or pass. Accept equivalent wording. Choose whether teammates may confer before the game starts.
Replay note: This is a small fixed set, not an endless trivia feed. Once the answers feel familiar, try the creative pack or add your own questions as custom prompts. Custom prompts do not have a separate answer field, so keep your answer key off-screen.
03 / MAKE A SCENE
There is no single right answer.
Report the weather on a jelly planet. Pitch a sport played with socks. Lead a tour of a room that has become a castle. Each challenge gives imagination a starting point without requiring props.
How to play: Read the prompt aloud, give the player a moment to think, then start the timer. Award a point for trying the task according to the rule your group agreed on. Keep feedback kind and brief.
Best setup: A small group that enjoys storytelling, or pairs who want to perform together. Younger players can describe an idea instead of acting it out.
Build your own prompt pack
Choose “Your own prompts” and enter 2–24 lines, one challenge per line. Each line can be up to 160 characters. Short, specific prompts are easier to explain and easier to score. Avoid private facts, embarrassing dares, risky physical tasks or anything that puts one person on the spot.
- Start with a verb: invent, describe, act, name or explain.
- Add a playful constraint: in a robot voice, in ten words, or using an imaginary prop.
- Keep the finish visible: “Name three…” is easier to judge than “Be funny.”
- Offer an alternative: acting, speaking or drawing can all count if your group agrees.
A starter set to type into your wheel
- Invent a name and slogan for a shop that sells clouds
- Act like an astronaut finding a sandwich on the moon
- Describe a castle using exactly five words
- Give a friendly alien directions to the nearest tree
- Name three imaginary uses for a very small umbrella
- Tell a ten-second story about a sleepy dragon
Starting a new game replaces the scorecard, so finish your current game before changing packs. The host playbook explains turn order, points and ways to adapt the game.
Choose tonight’s pack